SOLBONES
Rules:
Standard Option:
Solbones
Objective:
Be the first person to score 63 pts. (Simple addition game)
What you need:
3 white dice with yellow dots. Frequency dice will be 2= red dots 3=purple dots 4=blue dots.
Alt Dice Design- red, purple, blue dice with white dots and yellow frequency dots
Rules:
Must roll all 3 dice each time
You get up to 3 chances to score per round (4 if you use a tally)
Tally is an extra roll that can be earned.
Tally can only be used after 3 rolls are exhausted and no points were earned. Only 1 tally* per round can be used
Game is won by scoring 63+ pts
After first player achieves 63+ pts, all other players gets to roll one last round for a chance to beat the winning score.
In the event of a tie, each player rolls 1 die. Highest score wins.
Scoring options:
Roll a pair: Two dice the same activate scoring, the value of Third die is your score that round.
Ex: 2 6’s and a three, you scored a 3
Tribing Up: All 3 dice are the same number, the value of 1 die is your score and you receive 1 tally.
Vibing Up: If scoring die is a frequency die (blue, purple, or red ) you double the value. If you roll trips w frequency you also receive 1 tally.
In the Ether (9 pts): If you roll a 4+3+2 you earn 9 points and 1 tally
Zan Zone (18 pts): Roll 4+3+2 with Blue, Purple and Red, you receive 18 pts (the highest score possible) and 2 tallies
Pass the point (1 pt): If a player doesn’t score after rolling 3 times and using tallies (if they have any), the next player receives 1 point to their score.
*Tallies can be used consecutively on the last round of the game. They can be used until roller has taken lead of final round or until they are used up.
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Advance Option:
In the 9
Objective:
Be the first person to score 63+ pts. (Addition & subtraction game)
Rules:
All standard game rules apply.
In the 9 (9 pts): If you roll and the pips add up to 9, you automatically get 9 points from the highest scorer. (If you are the highest scorer, then it is from the 2nd highest). (+9, Leader -9)
In the Ether (18 pts): If you roll a 9 with 4+3+2 (without frequency numbers), you receive 9 points, 9 points from opponent with highest score. (+18 & 1 tally, Leader -9)
Zan Zone (27pts): If you roll a 9 with the frequency numbers you get the total amount on dice + the nine from highest opponent and 2 tallies. (+27 & 2 tallies, Leader -9)
If you use a tally and you do not score on roll you lose a point.
Super Advance Option
Spiral Up, Spiral down
Game is over when someone wins with a score spiraling up to 36 or losing with a score spiraling down to 0.